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14
Jan
2011
006 River Coa (24 July 1810) PDF Print E-mail
52.4 %
Record a victory for BOTTOM ARMY 47.6 %
Total Plays 21 - Last played by Tomek on 2012-05-11
( 5 Votes )
Written by GMT Games   

River Coa - 24 July 1810

Historical Background
After eliminating the garrison at Ciudad Rodrigo, Marshal André Masséna ordered Marshal Ney’s 6th Corps to advance on the fortress of Almeida. Rather than retreat and cross the river as ordered by Wellington, Crauford courted disaster and chose to hold his bridgehead. Crauford and the French both wanted to control the narrow stone bridge which was the only way to cross the Côa for several miles.
In the early hours of July 24th, Ney pushed forward his entire force against Crauford’s outnumbered Anglo-Portuguese Light Division. The first French attacks by Loison’s Division were checked by intense musket and rifle fire. As the fight in the center raged, French light cavalry braved the fire of the guns of Almeida and charged forward, routing the left flank of Crauford’s line.
With his line in danger of being rolled up, Crauford ordered an immediate retreat to the bridge. The Portuguese Cacadores and guns were first to cross the bridge while several British battalions held the French at bay. Soon these British units also fell back in good order across the river. Desiring a complete victory, Ney launched three disastrous assaults across the stone bridge, but all attempts failed to dislodge the British. That night Crauford withdrew toward Pinhel, leaving Masséna to lay siege to Almeida.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Entrenchments 2
Forest 2
Hill 9
River 3
RiverBend 2
RiverBendBridge 1
Town 2
TownWindmill 1

 

Battle Notes

British Army
• Commander: Crauford
• 4 Command Cards
• Move First

Line Infantry Light Infantry Rifle Infantry Grenadier Infantry Guard Grenadier Infantry Light Cavalry Heavy Cavalry Guard Heavy Cavalry Foot Artillery Horse Artillery General Light Infantry
3 1 2 - - 2 - - 1 2 3 2

French Army
• Commander: Marshal Ney
• 4 Command Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Heavy Cavalry Foot Artillery General
6 3 1 3 2 1 3

Victory
6 Banners

Special Rules
Any ordered Anglo-Portuguese unit (regardless of strength) that exits the battlefield from the bridge hex will count as a Victory Banner for the British army. Exited leaders do not count for British Victory Banners.

Anglo-Portuguese units cannot exit off the bridge hex when forced to retreat due to ranged or melee combat. Units must halt or remain on the bridge hex and lose one block for each retreat hex that cannot be taken. If the unit is eliminated, the French player receives one Victory Banner.

The River Coa is impassable except at the bridge.

The Fortress of Almeida is treated as a town. In addition, Anglo-Portuguese units on a Fortress of Almeida hex may ignore one flag.

Last Updated on Wednesday, 16 February 2011 14:46
 

Discuss this article in the forums (1 replies).
Posted: 1 year ago by Achtung Panzer #471
I played this scenario solo twice today. The first was a French victory (6:4) thanks to an attack on their left and then centre whcich forced 2 British generals to escape the battlefield!

The second was a British victory (6:3) where the centre HA units destroyed the advanced French infantry and two Cavalry Charge cards swept the French LC from the field.

Both games were great fun and I really like this scenario where the small hand of cards make squares very important.

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